The
morning: 1000
1: Rendering [1 hr]
- history, evolution and culture of architectural representation.
- delineation versus rendering.
- mechanics of the LightWorks engine
- built-in rendering effects
- legacy issues related to work flow - pro and con.
2: Lighting [1 hr]
- all the LightWorks lights and how to use them in a scene.
- quality and time use strategies.
- color temperature and other technology
3: Materials [1.5 hr]
- an exhaustive explanation of the LightWorks dialogs to describe
surfaces.
- the LWA archive and how to get it.
- how to make "materials" from photo textures.
- relationship of light reflectance in material and rendering success.
- accessories for better images: software and objects.
Lunch:
1300-1400
4: Tricks [2 hr]
- neon
- plasma screen
- candles
- fire
- shadow catch me if you can
- cyclorama building
- setting up an interior perspective with exterior aspects
- site aerial
- museum interior
- lobby interior
- hallway interior
-more? but how much can you cram into two hours?
5: PhotoRendering Techniques
[Based in the just-released Adobe Photoshop CS2] [1 hr]
- balance and recompose images
- texturing effects
- graphic effects
- correcting exposure
- remedial effects: lighting textures.
- other topics by request
6: Questions and Challenges
from attenders [1 hr - at least]
- Critique of artwork and photoshop fixes
- until everyone is satisfied.
1800
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Dwight writes:
Here are three reasons why you should attend, or why your firm should
send an intermediate architect or technician with some artistic
aptitude to my full day seminar:
1: I'm a world authority concerning
the LightWorks Rendering Engine
as newly used in ArchiCAD.
I have just been finishing my new book
"LightWorks In ArchiCAD" which prepares me for delivering
the most up-to-date information to my audience. ArchiCAD
University's David Nicholson-Cole is paying my professional fee
for this day as well as covering my travel costs from Canada to
attend ACUE because he knows that I represent a teaching resource
unequalled in the UK. Old hands from ACUE 2000, 2002 or 2003 may
remember me.
2: I earn my living communicating
ideas - so my strategies are
professional and productive.
My main work is not illustrating for others.
I am in the public art business and for the time I allocate to making
pitches, I must get the biggest bang for the buck in all of my visual
communication. When I teach illustration, the attendees see productivity
short cuts and learn to avoid pitfalls that would take months to
discover independently. Ask me, I know. Efficacy in design work
means that we spend a lot of time uncovering alternatives to slow,
excruciating "photorealism" that sucks time and ruins
deadlines.
3: I teach an interdisciplinary
approach to exploit various applications supporting ArchiCAD.
Art is about getting people to say "yes,"
and staff who take my course become better workers, focused on job
essentials with the confidence and skill to defy time wasting modeling
corrections in their work. I believe that after just one day with
me, staff with aptitude will be able to assume the bulk of the utility
rendering in the firm - the kind of job process images that
explain and sell preliminary design - and do it profitably for their
employer. After some further practice, even outside illustrators
can be eliminated.
This seminar won't be new by the time I
get to England. I'll be breaking the seminar in with Canadian dates
during August after my book is printed.
David NC writes: After Dwight's
Plenary on Photoshop in 2002, the standard of presentation work
in the whole of the School of Architecture in Nottingham has rocketed
upwards. The students who were at ACUE 2002 all excelled in their
final degrees. I have been presenting Photoshop Specials to every
incoming first year, conveying some of Dwight's enthusiasm and tricks
onto each new generation - first year, first semester, first week
- the Photoshop Special! so now hundreds of students have benefitted.
Its a fundamental professional skill.
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